Refactor GF3 L1A to L2 pipeline

This commit is contained in:
2026-05-03 15:41:08 +08:00
commit 46474274c2
26 changed files with 1310 additions and 0 deletions
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from __future__ import annotations
from dataclasses import dataclass, field
from pathlib import Path
from typing import Mapping, Optional
@dataclass(frozen=True)
class CalibrationValue:
qualify_value: float
calibration_const: float
@dataclass(frozen=True)
class CalibrationMetadata:
values: Mapping[str, CalibrationValue]
def for_polarization(self, polarization: str) -> CalibrationValue:
return self.values[polarization]
@dataclass(frozen=True)
class SceneFiles:
root: Path
metadata_xml: Path
images: Mapping[str, Path]
rpcs: Mapping[str, Path]
@property
def name(self) -> str:
return self.root.name
@property
def available_polarizations(self) -> tuple[str, ...]:
return tuple(sorted(self.images))
@dataclass(frozen=True)
class TaskResult:
scene: str
polarization: str
status: str
l1b_path: Optional[Path] = None
l2_path: Optional[Path] = None
message: str = ""
@dataclass
class PipelineSummary:
results: list[TaskResult] = field(default_factory=list)
@property
def succeeded(self) -> int:
return sum(1 for item in self.results if item.status == "done")
@property
def skipped(self) -> int:
return sum(1 for item in self.results if item.status == "skipped")
@property
def failed(self) -> int:
return sum(1 for item in self.results if item.status == "failed")
@property
def total(self) -> int:
return len(self.results)