Files
map-asset-gateway/services/api-go/internal/basemap/tilejobs.go
T
Harmon 747eed63b0 Basemap Pusher: catalog and distribution gateway for existing tiles
A Go service that scans existing basemap tile directories and vector files,
catalogues them in SQLite, issues scoped access tokens, and serves tiles and
downloads to downstream systems. It deliberately does not generate or process
raster data: GIS software produces the tiles, this service catalogues,
authorises and distributes them.

Capabilities
- scans basemap tile directories (manifest-based or raw z/x/y) and vector
  assets (.geojson, .json, .zip, shapefiles with sidecars)
- token auth with per-resource grants, expiry and coarse scopes (read, slice)
- resource health inspection flags a moved or deleted tile root before a client
  hits a 404
- downstream push with exponential-backoff retries and manual re-queue
- image slicing jobs driven by the GDAL bundled with QGIS, including VRT
  mosaicking so successive drone flights accumulate into one seamless layer
- a narrow, non-admin slicing API for external callers: submit, poll,
  idempotent by job code, completion callback
- ops console covering health, ledger, tokens, pushes, scans, slicing and
  service info
- native Windows service install/start/stop with crash recovery, auto-start and
  a rotating log file, so no NSSM or WinSW wrapper is needed

Verified with 49 tests plus live runs against real tile data and real GDAL.
2026-10-16 10:36:12 +08:00

715 lines
23 KiB
Go

package basemap
import (
"context"
"database/sql"
"errors"
"fmt"
"log"
"net/http"
"os"
"os/exec"
"path/filepath"
"strings"
"time"
"tile-server/api-go/internal/uid"
)
// Tile job statuses.
const (
tileJobPending = "pending"
tileJobRunning = "running"
tileJobSucceeded = "succeeded"
tileJobFailed = "failed"
)
// defaultTileJobCommand slices a raster into XYZ tiles. {input} is the source
// GeoTIFF, {output} the directory the gateway scans.
const defaultTileJobCommand = "gdal2tiles.py --xyz --zoom={zmin}-{zmax} --tilesize={tilesize} --exclude {input} {output}"
// defaultTileJobVRTCommand mosaics a layer's sources into one virtual raster
// so overlapping flights composite per pixel instead of per tile.
const defaultTileJobVRTCommand = "gdalbuildvrt -resolution highest {output_vrt} {inputs}"
// tileJobColumns keeps every read path in step with the struct.
const tileJobColumns = `id, code, name, source_path, source_count, sources_json, target_code, output_root, zoom_min, zoom_max,
tile_size, tile_format, status, progress, message, log_path, callback_url, callback_status,
callback_attempts, callback_next_attempt_at, callback_message, requested_by, created_at, started_at, finished_at`
type TileJob struct {
ID string `json:"id"`
Code string `json:"code"`
Name string `json:"name"`
SourcePath string `json:"source_path"`
SourceCount int `json:"source_count"`
SourcePaths []string `json:"source_paths,omitempty"`
TargetCode string `json:"target_code"`
OutputRoot string `json:"output_root"`
ZoomMin int `json:"zoom_min"`
ZoomMax int `json:"zoom_max"`
TileSize int `json:"tile_size"`
TileFormat string `json:"tile_format"`
Status string `json:"status"`
Progress string `json:"progress"`
Message string `json:"message"`
LogPath string `json:"log_path"`
CallbackURL string `json:"callback_url,omitempty"`
CallbackStatus string `json:"callback_status,omitempty"`
CallbackAttempts int `json:"callback_attempts,omitempty"`
CallbackMessage string `json:"callback_message,omitempty"`
CallbackNextAttemptAt *time.Time `json:"callback_next_attempt_at,omitempty"`
RequestedBy string `json:"requested_by"`
CreatedAt time.Time `json:"created_at"`
StartedAt *time.Time `json:"started_at,omitempty"`
FinishedAt *time.Time `json:"finished_at,omitempty"`
}
type CreateTileJobInput struct {
Code string `json:"code"`
Name string `json:"name"`
SourcePath string `json:"source_path"`
SourcePaths []string `json:"source_paths"`
TargetCode string `json:"target_code"`
ZoomMin int `json:"zoom_min"`
ZoomMax int `json:"zoom_max"`
TileSize int `json:"tile_size"`
TileFormat string `json:"tile_format"`
CallbackURL string `json:"callback_url"`
RequestedBy string `json:"requested_by"`
}
// CreateTileJob validates the request and queues it. Slicing itself runs in the
// background so a long gdal2tiles run cannot block the console.
func (s *Store) CreateTileJob(ctx context.Context, input CreateTileJobInput) (TileJob, error) {
sources, err := resolveTileJobSources(input)
if err != nil {
return TileJob{}, err
}
absSource := sources[0]
targetCode := normalizeBasemapCode(input.TargetCode)
if targetCode == "" {
return TileJob{}, errors.New("target code is required")
}
scanRoot := strings.TrimSpace(s.cfg.ScanRoot)
if scanRoot == "" {
return TileJob{}, errors.New("basemap scan root is not configured")
}
outputRoot := filepath.Join(scanRoot, targetCode)
if input.ZoomMin < 0 || input.ZoomMax < 0 || input.ZoomMax < input.ZoomMin {
return TileJob{}, errors.New("invalid zoom range")
}
if input.ZoomMax > 24 {
return TileJob{}, errors.New("zoom must be 24 or lower")
}
tileSize := input.TileSize
if tileSize <= 0 {
tileSize = 256
}
tileFormat := strings.ToLower(strings.TrimSpace(input.TileFormat))
if tileFormat == "" {
tileFormat = "webp"
}
code := normalizeBasemapCode(input.Code)
if code == "" {
code = normalizeBasemapCode(targetCode + "-" + nowUTC().Format("20060102150405"))
}
name := strings.TrimSpace(input.Name)
if name == "" {
name = filepath.Base(absSource)
}
now := nowUTC()
job := TileJob{
ID: uid.New(),
Code: code,
Name: name,
SourcePath: absSource,
SourceCount: len(sources),
SourcePaths: sources,
TargetCode: targetCode,
OutputRoot: outputRoot,
ZoomMin: input.ZoomMin,
ZoomMax: input.ZoomMax,
TileSize: tileSize,
TileFormat: tileFormat,
Status: tileJobPending,
RequestedBy: strings.TrimSpace(input.RequestedBy),
CreatedAt: now,
}
job.CallbackURL = strings.TrimSpace(input.CallbackURL)
// A caller-supplied code makes submission idempotent: sending the same code
// again returns the job that already exists instead of queueing a second copy.
if existing, ok, err := s.getTileJobByCode(ctx, job.Code); err != nil {
return TileJob{}, err
} else if ok {
return existing, nil
}
if _, err := s.db.ExecContext(ctx, `
INSERT INTO tile_jobs (
id, code, name, source_path, source_count, sources_json, target_code, output_root, zoom_min, zoom_max,
tile_size, tile_format, status, progress, message, log_path, callback_url, requested_by, created_at
) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, '', '', '', ?, ?, ?)
`, job.ID, job.Code, job.Name, job.SourcePath, job.SourceCount, writeJSON(job.SourcePaths), job.TargetCode, job.OutputRoot,
job.ZoomMin, job.ZoomMax, job.TileSize, job.TileFormat, job.Status,
job.CallbackURL, job.RequestedBy, toRFC3339(now)); err != nil {
if strings.Contains(err.Error(), "UNIQUE") {
if existing, ok, getErr := s.getTileJobByCode(ctx, job.Code); getErr == nil && ok {
return existing, nil
}
}
return TileJob{}, err
}
// Remember what this layer is made of so it can be rebuilt later.
if err := s.AddLayerSources(ctx, job.TargetCode, sources); err != nil {
log.Printf("record layer sources for %s: %v", job.TargetCode, err)
}
return job, nil
}
func (s *Store) ListTileJobs(ctx context.Context, limit int) ([]TileJob, error) {
if limit <= 0 {
limit = 20
}
rows, err := s.db.QueryContext(ctx, "SELECT "+tileJobColumns+`
FROM tile_jobs
ORDER BY created_at DESC
LIMIT ?
`, limit)
if err != nil {
return nil, err
}
defer rows.Close()
var items []TileJob
for rows.Next() {
job, err := scanTileJob(rows)
if err != nil {
return nil, err
}
items = append(items, job)
}
return items, rows.Err()
}
func scanTileJob(scanner interface {
Scan(dest ...any) error
}) (TileJob, error) {
var job TileJob
var createdAt string
var sourcesJSON string
var startedAt, finishedAt, callbackNextAttemptAt sql.NullString
if err := scanner.Scan(
&job.ID, &job.Code, &job.Name, &job.SourcePath, &job.SourceCount, &sourcesJSON, &job.TargetCode, &job.OutputRoot,
&job.ZoomMin, &job.ZoomMax, &job.TileSize, &job.TileFormat, &job.Status,
&job.Progress, &job.Message, &job.LogPath, &job.CallbackURL, &job.CallbackStatus, &job.CallbackAttempts,
&callbackNextAttemptAt, &job.CallbackMessage, &job.RequestedBy, &createdAt,
&startedAt, &finishedAt,
); err != nil {
return TileJob{}, err
}
job.CreatedAt = parseTime(createdAt)
if strings.TrimSpace(sourcesJSON) != "" {
_ = readMaybeJSON(sourcesJSON, &job.SourcePaths)
}
if len(job.SourcePaths) == 0 && job.SourcePath != "" {
job.SourcePaths = []string{job.SourcePath}
}
if startedAt.Valid {
value := parseTime(startedAt.String)
job.StartedAt = &value
}
if finishedAt.Valid {
value := parseTime(finishedAt.String)
job.FinishedAt = &value
}
if callbackNextAttemptAt.Valid {
value := parseTime(callbackNextAttemptAt.String)
job.CallbackNextAttemptAt = &value
}
return job, nil
}
// GetTileJob returns one job by id so a caller can poll a submission.
func (s *Store) GetTileJob(ctx context.Context, id string) (TileJob, error) {
row := s.db.QueryRowContext(ctx, "SELECT "+tileJobColumns+" FROM tile_jobs WHERE id = ?", strings.TrimSpace(id))
job, err := scanTileJob(row)
if err != nil {
if errors.Is(err, sql.ErrNoRows) {
return TileJob{}, fmt.Errorf("tile job %q not found", id)
}
return TileJob{}, err
}
return job, nil
}
func (s *Store) getTileJobByCode(ctx context.Context, code string) (TileJob, bool, error) {
row := s.db.QueryRowContext(ctx, "SELECT "+tileJobColumns+" FROM tile_jobs WHERE code = ?", code)
job, err := scanTileJob(row)
if err != nil {
if errors.Is(err, sql.ErrNoRows) {
return TileJob{}, false, nil
}
return TileJob{}, false, err
}
return job, true, nil
}
// runTileJob executes one queued job and records the outcome verbatim.
func (s *Store) runTileJob(ctx context.Context, job TileJob) {
startedAt := nowUTC()
if _, err := s.db.ExecContext(ctx, `
UPDATE tile_jobs SET status = ?, started_at = ?, message = '' WHERE id = ?
`, tileJobRunning, toRFC3339(startedAt), job.ID); err != nil {
return
}
logPath, _, runErr := s.executeTileJob(ctx, job)
status := tileJobSucceeded
message := ""
if runErr != nil {
status = tileJobFailed
message = runErr.Error()
}
finishedAt := nowUTC()
if _, err := s.db.ExecContext(context.Background(), `
UPDATE tile_jobs SET status = ?, message = ?, log_path = ?, progress = ?, finished_at = ? WHERE id = ?
`, status, message, logPath, message, toRFC3339(finishedAt), job.ID); err != nil {
return
}
// Tell the submitting system the job is done, if it asked to be told.
if strings.TrimSpace(job.CallbackURL) != "" {
s.queueTileJobCallback(context.Background(), job.ID)
}
// A sliced basemap only becomes visible after the scan picks it up.
if status == tileJobSucceeded && strings.TrimSpace(s.cfg.ScanRoot) != "" {
if _, err := s.RunScan(context.Background(), defaultScanSourceCode); err != nil {
if _, updateErr := s.db.ExecContext(context.Background(), `
UPDATE tile_jobs SET message = ? WHERE id = ?
`, "切片完成,但扫描入库失败:"+err.Error(), job.ID); updateErr != nil {
return
}
}
}
}
// executeTileJob builds the input (mosaicking when several sources were
// submitted), runs the slicer and captures its output.
func (s *Store) executeTileJob(ctx context.Context, job TileJob) (string, []string, error) {
if err := os.MkdirAll(job.OutputRoot, 0o755); err != nil {
return "", nil, fmt.Errorf(
"create output root %s: %w (the account running the service needs write access to the basemap scan root)",
job.OutputRoot, err)
}
logDir := strings.TrimSpace(s.cfg.TileJobLogDir)
if logDir == "" {
// Keep logs beside the data: a system temp directory is not always
// writable for the service account, and this stays under the scan root
// without introducing a zoom directory the scanner would pick up.
logDir = filepath.Join(filepath.Dir(job.OutputRoot), ".tile-jobs")
}
if err := os.MkdirAll(logDir, 0o755); err != nil {
return "", nil, fmt.Errorf("create log dir: %w", err)
}
logPath := filepath.Join(logDir, job.Code+".log")
logFile, err := os.Create(logPath)
if err != nil {
return logPath, nil, fmt.Errorf("create job log: %w", err)
}
defer logFile.Close()
// One source slices directly; several are mosaicked first so overlapping
// flights composite per pixel instead of per tile.
input := job.SourcePath
if len(job.SourcePaths) > 1 {
vrtPath := filepath.Join(logDir, job.Code+".vrt")
if err := s.buildTileJobMosaic(ctx, job, vrtPath, logFile); err != nil {
return logPath, nil, err
}
input = vrtPath
}
template := strings.TrimSpace(s.cfg.TileJobCommand)
if template == "" {
template = defaultTileJobCommand
}
resolved := tileJobCommandArgs(template, job, input)
if len(resolved) == 0 {
return logPath, nil, errors.New("tile job command template is empty")
}
command := exec.CommandContext(ctx, resolved[0], resolved[1:]...)
command.Stdout = logFile
command.Stderr = logFile
if err := command.Run(); err != nil {
return logPath, resolved, fmt.Errorf("%s: %w", strings.Join(resolved, " "), err)
}
return logPath, resolved, nil
}
// buildTileJobMosaic runs gdalbuildvrt over the job's sources.
func (s *Store) buildTileJobMosaic(ctx context.Context, job TileJob, vrtPath string, logFile *os.File) error {
template := strings.TrimSpace(s.cfg.TileJobVRTCommand)
if template == "" {
template = defaultTileJobVRTCommand
}
resolved := tileJobVRTCommandArgs(template, job, vrtPath)
if len(resolved) == 0 {
return errors.New("tile job vrt command template is empty")
}
command := exec.CommandContext(ctx, resolved[0], resolved[1:]...)
command.Stdout = logFile
command.Stderr = logFile
if err := command.Run(); err != nil {
return fmt.Errorf("build mosaic: %s: %w", strings.Join(resolved, " "), err)
}
return nil
}
// resolveTileJobSources validates every submitted source and returns absolute
// paths. SourcePaths wins over the single SourcePath field.
func resolveTileJobSources(input CreateTileJobInput) ([]string, error) {
raw := input.SourcePaths
if len(raw) == 0 && strings.TrimSpace(input.SourcePath) != "" {
raw = []string{input.SourcePath}
}
if len(raw) == 0 {
return nil, errors.New("source path is required")
}
seen := map[string]struct{}{}
sources := make([]string, 0, len(raw))
for _, candidate := range raw {
candidate = strings.TrimSpace(candidate)
if candidate == "" {
continue
}
abs, err := filepath.Abs(candidate)
if err != nil {
return nil, fmt.Errorf("resolve source path %q: %w", candidate, err)
}
info, err := os.Stat(abs)
if err != nil {
return nil, fmt.Errorf("source path %q is not readable: %w", candidate, err)
}
if info.IsDir() {
return nil, fmt.Errorf("source path %q must be a file, not a directory", candidate)
}
if _, dup := seen[abs]; dup {
continue
}
seen[abs] = struct{}{}
sources = append(sources, abs)
}
if len(sources) == 0 {
return nil, errors.New("source path is required")
}
return sources, nil
}
// tileJobCommandArgs resolves the slicer template. Quoted segments are kept
// together so paths with spaces survive.
func tileJobCommandArgs(template string, job TileJob, input string) []string {
return expandTileJobTemplate(template, map[string]string{
"{input}": input,
"{output}": job.OutputRoot,
"{zmin}": fmt.Sprintf("%d", job.ZoomMin),
"{zmax}": fmt.Sprintf("%d", job.ZoomMax),
"{tilesize}": fmt.Sprintf("%d", job.TileSize),
"{format}": job.TileFormat,
"{code}": job.TargetCode,
}, nil)
}
// tileJobVRTCommandArgs resolves the mosaic template. {inputs} expands into one
// argument per source raster.
func tileJobVRTCommandArgs(template string, job TileJob, vrtPath string) []string {
return expandTileJobTemplate(template, map[string]string{
"{output_vrt}": vrtPath,
"{output}": job.OutputRoot,
"{code}": job.TargetCode,
}, map[string][]string{"{inputs}": job.SourcePaths})
}
// expandTileJobTemplate splits the template and substitutes placeholders. A
// token that is exactly a list placeholder expands into several arguments.
func expandTileJobTemplate(template string, scalars map[string]string, lists map[string][]string) []string {
parts := splitCommandLine(template)
args := make([]string, 0, len(parts))
for _, part := range parts {
if values, ok := lists[part]; ok {
args = append(args, values...)
continue
}
for key, value := range scalars {
part = strings.ReplaceAll(part, key, value)
}
args = append(args, part)
}
return args
}
// splitCommandLine splits on whitespace while honouring double quotes.
func splitCommandLine(value string) []string {
var parts []string
var current strings.Builder
inQuotes := false
for _, r := range value {
switch {
case r == '"':
inQuotes = !inQuotes
case (r == ' ' || r == '\t' || r == '\n' || r == '\r') && !inQuotes:
if current.Len() > 0 {
parts = append(parts, current.String())
current.Reset()
}
default:
current.WriteRune(r)
}
}
if current.Len() > 0 {
parts = append(parts, current.String())
}
return parts
}
// dispatchTileJobs runs queued jobs one at a time, oldest first.
func (s *Store) dispatchTileJobs(ctx context.Context) {
for {
job, ok, err := s.nextPendingTileJob(ctx)
if err != nil || !ok {
return
}
s.runTileJob(ctx, job)
}
}
func (s *Store) nextPendingTileJob(ctx context.Context) (TileJob, bool, error) {
row := s.db.QueryRowContext(ctx, "SELECT "+tileJobColumns+`
FROM tile_jobs
WHERE status = ?
ORDER BY created_at
LIMIT 1
`, tileJobPending)
job, err := scanTileJob(row)
if err != nil {
if errors.Is(err, sql.ErrNoRows) {
return TileJob{}, false, nil
}
return TileJob{}, false, err
}
return job, true, nil
}
// Callback delivery for tile jobs. A finished job can notify the submitting
// system; failures back off on the same schedule as push callbacks.
const tileCallbackMaxAttempts = 3
func (s *Store) queueTileJobCallback(ctx context.Context, jobID string) {
if _, err := s.db.ExecContext(ctx, `
UPDATE tile_jobs
SET callback_status = ?, callback_attempts = 0, callback_next_attempt_at = ?, callback_message = ''
WHERE id = ?
`, pushStatusRetrying, toRFC3339(nowUTC()), jobID); err != nil {
log.Printf("queue tile job callback %s: %v", jobID, err)
}
}
func (s *Store) dispatchTileJobCallbacks(ctx context.Context) error {
rows, err := s.db.QueryContext(ctx, "SELECT "+tileJobColumns+`
FROM tile_jobs
WHERE callback_url <> '' AND callback_status = ?
AND (callback_next_attempt_at IS NULL OR callback_next_attempt_at <= ?)
ORDER BY callback_next_attempt_at
LIMIT 5
`, pushStatusRetrying, toRFC3339(nowUTC()))
if err != nil {
return err
}
defer rows.Close()
var jobs []TileJob
for rows.Next() {
job, err := scanTileJob(rows)
if err != nil {
return err
}
jobs = append(jobs, job)
}
if err := rows.Err(); err != nil {
return err
}
for _, job := range jobs {
s.attemptTileJobCallback(job, job.CallbackAttempts+1)
}
return nil
}
func (s *Store) attemptTileJobCallback(job TileJob, attempt int) {
ctx, cancel := context.WithTimeout(context.Background(), pushCallbackTimeout)
defer cancel()
payload := map[string]any{
"event": "tile.job.finished",
"job": job,
"delivered": toRFC3339(nowUTC()),
}
_, _, err := s.postJSON(ctx, http.MethodPost, job.CallbackURL, nil, payload)
message := ""
if err != nil {
message = err.Error()
}
if err != nil && attempt < tileCallbackMaxAttempts {
next := nowUTC().Add(pushRetryDelay(attempt))
if _, updateErr := s.db.ExecContext(context.Background(), `
UPDATE tile_jobs
SET callback_status = ?, callback_attempts = ?, callback_next_attempt_at = ?, callback_message = ?
WHERE id = ?
`, pushStatusRetrying, attempt, toRFC3339(next), message, job.ID); updateErr != nil {
log.Printf("reschedule tile job callback %s: %v", job.ID, updateErr)
}
return
}
status := pushStatusSucceeded
if err != nil {
status = pushStatusFailed
}
if _, updateErr := s.db.ExecContext(context.Background(), `
UPDATE tile_jobs
SET callback_status = ?, callback_attempts = ?, callback_next_attempt_at = NULL, callback_message = ?
WHERE id = ?
`, status, attempt, message, job.ID); updateErr != nil {
log.Printf("record tile job callback %s: %v", job.ID, updateErr)
}
}
// LayerSource records one raster that belongs to a layer. The layer's tile
// directory is the union of its sources, so adding a source and re-slicing
// accumulates imagery instead of replacing the layer.
type LayerSource struct {
ID string `json:"id"`
TargetCode string `json:"target_code"`
SourcePath string `json:"source_path"`
AddedAt time.Time `json:"added_at"`
}
// AddLayerSources records sources against a layer. Re-adding a known path is a
// no-op, which keeps repeated submissions idempotent.
func (s *Store) AddLayerSources(ctx context.Context, targetCode string, paths []string) error {
code := normalizeBasemapCode(targetCode)
if code == "" {
return errors.New("target code is required")
}
for _, path := range paths {
path = strings.TrimSpace(path)
if path == "" {
continue
}
if _, err := s.db.ExecContext(ctx, `
INSERT INTO layer_sources (id, target_code, source_path, added_at)
VALUES (?, ?, ?, ?)
ON CONFLICT(target_code, source_path) DO NOTHING
`, uid.New(), code, path, toRFC3339(nowUTC())); err != nil {
return err
}
}
return nil
}
// ListLayerSources returns a layer's source inventory in the order it was added.
func (s *Store) ListLayerSources(ctx context.Context, targetCode string) ([]LayerSource, error) {
rows, err := s.db.QueryContext(ctx, `
SELECT id, target_code, source_path, added_at
FROM layer_sources
WHERE target_code = ?
ORDER BY added_at
`, normalizeBasemapCode(targetCode))
if err != nil {
return nil, err
}
defer rows.Close()
var items []LayerSource
for rows.Next() {
var item LayerSource
var addedAt string
if err := rows.Scan(&item.ID, &item.TargetCode, &item.SourcePath, &addedAt); err != nil {
return nil, err
}
item.AddedAt = parseTime(addedAt)
items = append(items, item)
}
return items, rows.Err()
}
// ListLayerInventories returns every layer with its sources, ordered by layer
// code so the console renders stably.
func (s *Store) ListLayerInventories(ctx context.Context) ([]LayerInventory, error) {
rows, err := s.db.QueryContext(ctx, `
SELECT id, target_code, source_path, added_at
FROM layer_sources
ORDER BY target_code, added_at
`)
if err != nil {
return nil, err
}
defer rows.Close()
byCode := map[string][]LayerSource{}
var codes []string
for rows.Next() {
var item LayerSource
var addedAt string
if err := rows.Scan(&item.ID, &item.TargetCode, &item.SourcePath, &addedAt); err != nil {
return nil, err
}
item.AddedAt = parseTime(addedAt)
if _, seen := byCode[item.TargetCode]; !seen {
codes = append(codes, item.TargetCode)
}
byCode[item.TargetCode] = append(byCode[item.TargetCode], item)
}
if err := rows.Err(); err != nil {
return nil, err
}
items := make([]LayerInventory, 0, len(codes))
for _, code := range codes {
item := LayerInventory{TargetCode: code, Sources: byCode[code], ZoomMin: 0, ZoomMax: 18, TileFormat: "webp"}
if minZoom, maxZoom, format, ok := s.layerPublishedRange(ctx, code); ok {
item.ZoomMin, item.ZoomMax, item.TileFormat = minZoom, maxZoom, format
}
items = append(items, item)
}
return items, nil
}
// layerPublishedRange returns the zoom range and format the layer is currently
// published at, so a rebuild keeps the same range instead of guessing.
func (s *Store) layerPublishedRange(ctx context.Context, targetCode string) (int, int, string, bool) {
var minZoom, maxZoom int
var format string
err := s.db.QueryRowContext(ctx, `
SELECT v.min_zoom, v.max_zoom, v.tile_format
FROM basemap_versions v
JOIN basemaps b ON b.id = v.basemap_id
WHERE b.code = ?
ORDER BY v.is_default DESC, v.version
LIMIT 1
`, normalizeBasemapCode(targetCode)).Scan(&minZoom, &maxZoom, &format)
if err != nil {
return 0, 0, "", false
}
return minZoom, maxZoom, format, true
}